@startuml
sprite $wrench [48x48/16] {
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}


!define FA6_WRENCH(_alias) ENTITY(rectangle,black,wrench,_alias,FA6 WRENCH)
!define FA6_WRENCH(_alias, _label) ENTITY(rectangle,black,wrench,_label, _alias,FA6 WRENCH)
!define FA6_WRENCH(_alias, _label, _shape) ENTITY(_shape,black,wrench,_label, _alias,FA6 WRENCH)
!define FA6_WRENCH(_alias, _label, _shape, _color) ENTITY(_shape,_color,wrench,_label, _alias,FA6 WRENCH)
skinparam folderBackgroundColor<<FA6 WRENCH>> White
@enduml